Well, the game is years 2 years old Nikyle, where to you think it is? Non-existent land. That’s where.
For those who don’t know Sonic Generations revolves around the wonderful concept of rejuvenating levels from past Sonic games offering two distinct styles of gameplay now known as “Classic Sonic” gameplay and “Modern Sonic” gameplay. A wide range of stages from Sonic’s timeline were selected from Green Hill Zone and the infamous Chemical Plant Zone to the more recent Planet Wisp from Sonic Colours.
As Sonic Generations was both a critical and commercial success and I fully expected DLC featuring more extra zones. I almost never buy DLC based on principle but for Generations my money would have been got. Sonic Generations was short games featuring only 9 zones from 9 different games as a result many fan-favorite levels were missed out and certain games from the series were missed out completely; including my personal favorite Sonic 3.
I expected DLC to feature levels from these unrepresented games or even just levels that fans wanted that never made the cut. I even had a bloody list! Hydrocity, Marble, Launch Base, Wacky Workbench, Lost World, Egg Fleet, Rail Canyon, Chun-Nan, even Jade Gully, and I could go on. I even thought of a “Sonic Extra Classics Era Pack” featuring Zones from Sonic CD, Sonic 3 and err..Sonic 3D (for lack of a better game) rounded off with Classic Knuckles as a rival boss.
These levels could have provided a greater challenge for the player like the extra missions in Sonic Generations or the DLC stages in Sonic Unleashed. I personally thought some of the extra missions had better level design and level gimmicks than the main levels themselves. I’m quite surprised that in the end we got…nothing. Sonic 06 and Unleashed, games met with a much worse reception, got DLC content and its very unlike Sega to not cash-in on nostalgia. A missed opportunity if you asked me.
This is an example of what I wanted. This is a mod based of Sonic Adventure’s Emerald Coast. This is really good level designs for but Classic and Modern. Momentum-based platforming, speed hazards and clever uses of the Spin Dash. Much better than the actual Emerald Coast in the 3DS version of the game.